weapon proficiency feat 5e

Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. You can't use this trait again until you finish a short or a long rest. There is no such official feat. Meteor Hammer Feat: How To Play Gogo Yubari in D&D! Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. The Weapon Master feat allows you to increase your Strength or Dexterity score by 1 (up to a max of 20) and allows you to gain proficiency with up to 4 weapons, which can be simple or martial weapons such as Greatsword, Greataxe, Warpick, Sling, Heavy Crossbow, Light Crossbow and anything else on either list. Dont be giving me none of your house rules. Using Light Crossbow in 5e & How It Compares to Other Ranged Weapons. New weapon properties are not for everyone, it seems! When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! Multiclass into a class that grants them when multiclassing Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). . Is it Unearthed Arcana or in a book? *Plus Blinding Attack and Disabling Attack from this list. 3.5e handles shield proficiency with feats. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. I think there might be room for a feat that makes one-handed fighting a viable option. This doesn't mean that you can't use these weapons without them - it just means that you become proficient and much better in their use. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. If so then the Weapon Master feat is the choice for you! I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. Id be tempted to make it once per attack action (for synergy with Action Surge). Being proficient, with your normal proficiency bonus is the best you can get. Swashbuckler Thats the one I meant. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. +1 in Str. You gain two superiority dice, which are d6s. The best answers are voted up and rise to the top, Not the answer you're looking for? He need not select it. Only the most martial of martial classes have Weapon Proficiency as a class skill. Even without that, it's pretty easy to hit. Should You Take This Feat? Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. How does the Chameleon's Arcane/Divine focus interact with magic item crafting? You gain one superiority dice to fuel your known maneuvers, which is a d6. Today, we're going to be taking a deep dive into everything good, bad, and interesting about nets in D&D 5e . Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Let's stay in touch! This covers the use of all personal firearms. Skip to Content. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. In the core rules, that is limited to the Fighter and the Barbarian. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! Its a little untidy, esp. The closest thing to what you're asking about is the Oath of Devotion Paladin's Sacred Weapon ability, which allows them to add their Charisma modifier to attack rolls. Swashbucklers, youre welcome! When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. How many transistors at minimum do you need to build a general-purpose computer? You regain your expended superiority dice when you finish a short or long rest. For example, if youre a rogue and youre looking for some proficiencies with crossbows and a slight stat bonus to your Dex, you could take this feat. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! Battle against the . I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. How would it combine with that subclass and the Defensive Duelist feat? However, this is usable 1/rest, only lasts a minute, and requires an action to activate. I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. This online application will allow you to list and filter all the DnD 5e Feats with severals options. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. I may well come and finish the job over time. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Theres not a lot to dive into with this feat; even at a glance most seasoned players will turn to other feats unless theyre looking to add some unique flavor to their character. The real flail was a two-handed peasants weapon. List of Melee Weapons in 5e: Club Dagger Greatclub Handaxe Javelin Light Hammer Mace Quarterstaff Sickle Spear Battleaxe Flail Glaive Greataxe Greatsword Halberd Lance Longsword Maul Morningstar Pike Rapier Scimitar Shortsword A pike is a military two-handed melee weapon in the polearm and spear weapon groups. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? But thats all I can say for now. Two-Weapon Fighting Style 5e When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Since most heavy weapons also have the two-handed property, these abilities overlap very well. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Welcome to our guide to using nets in D&D 5e. . Is there an official feat that gives expertise for weapons? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. This feat is one of those overlooked feats, but its for good reason, especially when you compare it to other feats, like the ones I listed above. A high level character will likely have a stat bonus of +5, and a proficiency of +5 or +6, and may have a +2 or +3 weapon -- that adds up to about a +13 to hit. How balanced is this homebrew flavor modification to the Kensei Monk subclass? You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Each one must be a simple or a martial weapon. In my opinion, you should take something else. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Each time you select this feat, choose another weapon. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology., How To Run (Murder) Mystery Adventures in D&D. You gain proficiency with four weapons of your choice. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. Improvised Weapon Proficiency [General] You are skilled at using unconventional items as weapons. How to make voltage plus/minus signs bolder? The Weapon Master feat allows you to increase your Strength or Dexterity score by 1 (up to a max of 20) and allows you to gain proficiency with up to 4 weapons, which can be simple or martial weapons such as Greatsword, Greataxe, Warpick, Sling, Heavy Crossbow, Light Crossbow and anything else on either list. Are you ready to master all the weapons? Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. But I was hoping that there was something like, all attacks deal x2 Proficiency Damage for this turn, 1/rest, so the "Arthur the Archer" example wouldn't effect his to hit chance just the damage he deals IF he hits. rev2022.12.11.43106. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. Of course if you play max. You may as well just take the ability score increase and get the +2 instead. Duergar Weapon Proficiency (4e Feat) Goblin Weapon Proficiency (4e Feat) 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. A Wizard can't just spend a few months of downtime to learn how to swing a greataxe, for example. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. When you take this feat, choose any one weapon. Weapon Master Feat Master ALL The Weapons. or Con., proficiency with improvised weapons, d4 for unarmed strike, and grapple with a bonus action. Special You can gain Exotic Weapon Proficiency multiple times. The Morningstar feat looks to me like good place for the war pick to me as well. Weapon Master (as amended in the PHB Errata ): You gain proficiency with four weapons of your choice. The natural attacks of beasts are not made using simple or martial weapons. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. Even without that, it's pretty easy to hit. Each one must be a simple or a martial weapon. I found your article very responsive and easy to understand. Certain weapons and fighting styles require you have a feat that makes you proficient in them. I know that "Great Weapon Master" effect is a -5 to hit, +10 to damage. Increase your Strength or Dexterity score by 1 to a maximum of 20. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. There are three ways, and only two guaranteed. Ultimately its up to you! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. You must use the new roll, even if it is a 1 or a 2. Net Martial Ranged Weapon Cost: 1 gp Weight: 3 lbs. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. A Gladiator feat that combines trident and net would be really cool! 0wlington 8 yr. ago Flail Master: I like the disregard shield bonus once per round mechanic. For rules governing proficient use of weapons, see weapon proficiency. In contrast, a ranged weapon can be useful to attack a target from a distance. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. Its completely useless in this case. Connect and share knowledge within a single location that is structured and easy to search. How do you gain martial weapon proficiency in 5e? Thrust, parry, riposte, repeat every rapier fight ever! As a reaction, when you fail an attack roll, you can use your reaction to add your proficiency bonus to the result of that attack. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Dungeons and Dragons (D&D) Fifth Edition (5e) Feats, A comprehensive list of all official character feats for Fifth Edition. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. More fundamentally, you asked whether there was any material doing this that's relatively balanced. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Benefit: You gain proficiency with a single weapon of your choice. Comment* In the example, an elf can swap a long sword for a tool as per page 8. When making one attack with the chosen weapon, you can add your proficiency bonus to the damage roll. If you're looking for proficiency in a specific weapon, first look for a similar feat that likewise gives you proficiency along with additional benefits. This means that, against the vast majority of enemies, Arthur can only miss if he rolls a 1 (since that's an automatic miss). You have practiced until you have epic skill with a variety of weapons, providing the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20. Shield Proficiency removes taking the Armor Check penalty on your attack rolls. Yes its simple, but its also excruciatingly dull. Prerequisites: proficiency with martial weapons. Journeys Through the Radiant Citadel: Review & Ratings! Is there something like this or at least a homebrew that is relatively balanced? When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Those medieval headsmen chose axes for a reason, right? Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Start play in a class that gets them This is by far the fastest and easiest way. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). Feats 5e. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. There are also other ways around it, but if they do, you may consider this feat as an option; otherwise it doesnt provide many benefits as its greatly overlooked by far superior feats. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. Youre already proficient in both simple and martial weapons. Each time you take the feat, it applies to a new type of exotic weapon. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Snap up this epic adventure on the DMs Guild for just $10. I cannot recommend this HIGHLY enough. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. 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