tooltips on touch devices

It is now read-only. Many controls are good to handle with a mouse pointers but are frustrating to use with a finger. In this case Stackoverflow uses a jQuery-based popup system that attaches to event handlers for the . The touch devices make this paradigm basically impossible. This benefit can be replicated in a few ways, a few of which revolve around the design principle of progressive disclosure: Thanks for contributing an answer to User Experience Stack Exchange! Edit: Also, thinking about it more, drag in a space that doesn't need scrolling or the like seems like an alright trigger for tooltip information. Do you know if a substitute for the tooltip concept exists for touch devices? // default dummy trigger event to show tooltips. For tablets I would pick up the idea of the question mark but add some more complexity: 1) When you tap on the question mark, it switches on the "Help" mode. Is this an at-all realistic configuration for a DHC-2 Beaver? I think that would be a fairly simple interface rule in terms of both usability and implementation. Reading here got me thinking. This repository has been archived by the owner before Nov 9, 2022. Topic: Tooltip bugs on mobile device. It could be also done through multitouch by requiring the ? The problem would be solved if apps all supported undo functionality, and people got used to knowing that they could ALWAYS reverse any action. Asking for help, clarification, or responding to other answers. 1 Answer. rev2022.12.11.43106. The normal tooltip appears when a cell is hovered and it appears at the bottom right corner of the cursor. As for Facebook, it shows tooltips when you visit a view for the first time and they go away if you tap anywhere on the screen. You could translate hover into mobile tap-and-hold: Pinterest mobile team has developed a tap-and-hold popup menu for iOS app that works like hover for mobile. When would I give a checkpoint to my D&D party that they can return to if they die? There's no such generic method because tooltips are not "native" to the web - they're implemented by web sites using generic means. Sorted by: 1. I actually needed to do it that way because I needed to inject the deviceDetector service so I can check for mobile devices by doing deviceDetector.isMobile(). they effectively lack one degree of freedom in ui interaction: the pointer position. I agree, I was trying to reverse engineer the solution to a problem. I find tooltips very helpful and I think everybody arguing they are not needed on a good UI design thinks very limited. So the interface paradigm for touch interfaces has to look rather differently to today's mouse- and keyboard-driven interfaces. Here we are in 2016, some 9 years after the iPhone was introduced, and due to the advances in technology we no longer need to push around a small plastic box that in turn moves around an arrow made up of pixels on a screen. resting on an "o" and getting a list of choosable alternatives like, on some buttons it may be difficult to differentiate what the user wants to do, e.g. Connect and share knowledge within a single location that is structured and easy to search. This is in part because most touch interfaces are on small-screen devices and also because touch targets have to be larger than click targets. I've updated the original post. I think that we've all seen the movies with the future screen interfaces where someone touches the screen and it splays out a geometric shape of information around that touch. Its true that tooltips are primarily used today to compensate for the sad lack of text labels on toolbar items, but there is more tooltips are (or should be) used for. No need to provide a tooltip because you already have text to tell what a particular control is going to do. rev2022.12.11.43106. what if the second click is not recognized or cannot be recognized, e.g. And they should be encouraged to click around without the fear to accidentially call some shopping hotline and beeing finally convinced that they cannot live without the 1000 EUR vacuum cleaner. Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. 2) Respond to events on touch up, not touch down. Why not show the default tooltip on extended press? The best answers are voted up and rise to the top, Not the answer you're looking for? Or, have the user "tap" the question mark first, then tap the item he needs help with. (Image source: Mint mobile app) ( Large preview) Because space is limited on mobile devices, clarity, brevity, and placement are essential. Are you talking laptop tablet? They effectively lack one degree of freedom in ui interaction: the pointer position. They don't have directional arrows; instead, they rely on motion emanating from the source to convey direction. Examples: to show full text of an item that is cropped off (e.g., a list box), to expound on non-interactive graphics (e.g., value of a bar on a graph), to enlarge a text label for accessibility. Does touch change its state? Something like this, change to fit your needs obviously. Thoughts, experience, and design inspiration from the IBM Kenexa user experience design team. But an interface designed for touch would make all controls larger anyway. Current Behavior Tooltips do not appear . Was the ZX Spectrum used for number crunching? Disconnect vertical tab connector from PCB. They will naturally try the default option first. Pressing settings then 'help', displaying short card on the bottom saying something like 'click an element for help' and a 'dismiss' button. Long press may work but some apps require long press for other functions, it's a used UX path and a user would not expect long press tool tips unless you tell them. About the only one you can meet is the on touch, which is frustrating if your button does something, you don't want to touch it before you know what it does. This said I find tooltips extremly helpful in situations, where. This may well work in an app that is complex enough to require tooltips on mobile and is the only pattern I can see right now that isn't so far outside common ux designs. If you want information about a UI widget, with enough spacing, you could touch next to the widget and receive information on it, touch -on- the widget and perform the action. Feature Request Tooltips should also be shown on touch devices. Use an icon that your users would be familiar with that clearly conveys the meaning of the action that will be performed. It should be. I believe that something like that could be easely used on a touch interface. the tooltip button was redundant in wimp interfaces, and in touch interfaces it's difficult to add another button. 2) you can then tap on the control in question and it shows the tooltip. What is this fallacy: Perfection is impossible, therefore imperfection should be overlooked. Commonly seen with ( i ) or ( ? ) Show affordance/hover/tooltip on a long-clicked View, UX Design for Disabled Controls w/ the Touch Interface, Tooltip on button click while button is disabled. I also wanted an answer, not "your question is wrong". Tooltips on touch devices. What state is the object in when you touch it? taking the above examples it may be helpful even on a. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company. I can think of a couple of solutions to this problem, 1) Design your app to not need tooltips. Is there a higher analog of "category with all same side inverses is a groupoid"? The best answers are voted up and rise to the top, Not the answer you're looking for? How can you know the sky Rose saw when the Titanic sunk? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. The current UI paradigm is, Note that you can choose to register the touch on release, in that cause a, Note stylus-based touch devices (such as Wacom's products and. Can we keep alcoholic beverages indefinitely? So you expect the user to repeat the same gesture as the user does for any other app. How to regain this communication channel effectively? Because of the lack of a cursor, another visual cue should be given to the user telling him that he is in provide help mode. With tooltips it becomes easier to choose stitches as demonstrated with the screenshot. None of Apple made apps use long-press gesture and I found Pinterest's "shortcut" as Zoe Kulsariyeva mentioned completely by chance. Connect and share knowledge within a single location that is structured and easy to search. I don't think it's a bad practise. If you would add your response as an answer I could mark it as selected. But it not only lacks a location-without-touch component but also precision. And on the other hand, tool bars are a WIMP mechanism that probably makes it too easy to add buttons and thereby increasing clutter almost automatically. Do non-Segwit nodes reject Segwit transactions with invalid signature? I came to this article to see how I could implement that on a mobile web page. ), Focusing on an element with a keyboard (usually the tab key). Asking for help, clarification, or responding to other answers. You'll see some of this in dedicated devices, such as the iPhone simply because that's a platform that neither has a mouse pointer nor a keyboard and only touch. I know there's already a question but that doesn't clearly answer my expectation, How to provide tooltip-like hint on a Touch Screen and user to move it to another item (viiew tooltip for other screen elements). Help us identify new roles for community members, Proposing a Community-Specific Closure Reason for non-English content. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. What about touch and hold? 5) one can terminate the help mode by tapping the question mark again. Tooltips are a quick way to provide extended information on a term or action on a page. The user might move the cursor over a tooltip which accidentally activates it. I love using angular-ui bootstrap, but users on touch devices to click tooltip-enabled buttons twice (once to display the tooltip, next to take action). One more advantage is that out of the box tooltips only work when a user hovers the control which means they don't work on Mobile or any touch devices. This is considered a "manual" triggering of the tooltip. Ready to optimize your JavaScript with Rust? @shuhei nice! what is an alternative way to display the same information as a tooltip (in this case, a short description of the buttons "Select", "Move", "Resize" etc.). It only takes a minute to sign up. some toolbar (button), from the development perspective it seems also quite robust, having a lot of these everywhere on the screen seems stupid, especially when they have to aquire a certain space to be clickable/draggable, having one to drag everywhere seems better, but again would require the space for it on the screen, from a development perspective I would find it at least a little difficult as a general solution because the drag'n drop is a common feature and differentiating in a UI between, it is already a common feature in some scenarios, as the mentioned on-screen keyboard popups (e.g. I really liked your answer as so many other people. Also, it won't work if you already have popover-trigger set in parent element. Touch input is just similar enough that it kinda works for most purposes. Does the inverse of an invertible homogeneous element need to be homogeneous? Keeping in mind that hover tooltips are terrific help for beginners and they need no action to learn for them because beginners are always slow and they pop up while insecure moving the cursor. Whenever you have labels, use them. Finally, if the item must trigger an event and can not show the tooltip on tap / click or present text to clearly identify the action then the worst case is that touch users have to discover the meaning of the item without the assistance of a tooltip. How do I align views at the bottom of the screen? This needs to be a discoverable aspect of the interface. Why not use that concept, have the first touch expand the information about the action as a useful in-page tooltip, and then the second click on the same spot would confirm/perform the action. We have phones, tablets, watches, car dashboard screens, refrigerators, ect @aslepiak 's solution no longer works. Why doesn't Stockfish announce when it solved a position as a book draw similar to how it announces a forced mate? Secondly, hovering is not always an intention to activate a control. So I think it's not so much a lack of tool tips that's the problem here but rather that we didn't explore many new ways of interacting with a computer in the past 30 years (basically not since the research done by Doug Engelbart and Xerox PARC in the 60s and 70s). Respond to touches that have been held for 0.5-1 second by displaying a "help" bubble. Does illicit payments qualify as transaction costs? Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. Is the EU Border Guard Agency able to tell Russian passports issued in Ukraine or Georgia from the legitimate ones? By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. 3) if you then tap on the same control again, it terminates the help mode and executes what ever the control should do. Generally speaking an onFocus interaction can solve this for accessibility to provide the same experience as the hover. "Currently using: Select Tool"). If it's just to get more information easily to the user, you could have the tooltip come up instead of selecting the object if the player hold-touches it rather than tapping. To paraphrase Einstein, a touch should be as simple as it needs to be, but no simpler. The requirement is 'provide hints on screen' so start from there. Are defenders behind an arrow slit attackable? Or who use screenreaders) If you need to provide hints on elements then don't pick the solution first, analyse the situation itself and come up with something that works for that. Thirdly, it requires fine motor skills to operate. Suppose am doing responsive web design and I want to use the same tooltip in the bottom, how is this achieved? As an iOS user, I'm not familiar with long-press gesture at all. Simple right? The tooltips can be positioned on the "tip-bottom", which is the default position, "tip-top" (hehe), "tip-left", or "tip-right" of the target element by adding the appropriate class to them. It works fine on desktop-browsers, but has bugs on mobile touch-devices: Tooltips do not disappear, but are stuck on the screen. button to be pressed while pressing another widget to get the tooltip (which should be shown in a slightly separated place in order not to be too obscured by the finger). Bit curious to know how does Google or StackExchange or Facebook or Twitter or Apple show the 'tool tips' in ios? Beyond that, I think that specifics come into play. What's the best way to detect a 'touch screen' device using JavaScript? Do bracers of armor stack with magic armor enhancements and special abilities? Tooltips with zero-length titles are never displayed. Configure tooltip style for touch devices: The igGrid Tooltip is configured to show as popover and to be compatible for touch devices: style: Set Popover Style Overview. Expected behavior disabled tooltips on touch devices.. Actual behavior touch devices clicked show tooltips. The field-level tooltip is well placed and easy to understand. See http://www.nngroup.com/articles/icon-usability/. Any thoughts? How do you change the width and height of Twitter Bootstrap's tooltips? How do I arrange multiple quotations (each with multiple lines) vertically (with a line through the center) so that they're side-by-side? I like the better UI design thought. I guess really the solution is to have a UI that doesn't require that explanation/hint. so in this case a one-click tooltip paradigm could make sense, again sticking to the previous examples, even an, e.g. I'd never done this myself :). Preference: Info-tips (info tooltips) or stationary info-areas for Scatter Plots? So what do we as designers do now when we want an interaction that worked before on hover? Effective means, you can do what you expect you could do (e.g. Can we keep alcoholic beverages indefinitely? Efficient means, it is doable with minimal user effort (e.g. Create swipe events to or add "info" buttons to reveal assisting content when requested. Tooltips are an incredibly useful interface paradigm to know an application. Is it cheating if the proctor gives a student the answer key by mistake and the student doesn't report it? If you press the "Create segment" icon you will see the tooltip as below in Android. Put text on buttons (however small), use straightforward icons, or show a "help bubble" on "first use of a button" (with option to "not show this again" once user has learned what a button is for). Or who use screenreaders.) May be change the tint of the screen and give a small text. Not the answer you're looking for? The simpler and more error-prone your tools (e.g. If they've been clicking on two thing more frequently than another thing recently, have the default tooltip & added value & emphasis appear for those few more frequently clicked things instead of others. The best thing I can think of is the help mode. Why is Singapore currently considered to be a dictatorial regime and a multi-party democracy by different publications? How is the change in state reflected to the user? Do non-Segwit nodes reject Segwit transactions with invalid signature? Take the iphone's keyboard, for example. Ready to optimize your JavaScript with Rust? clicking on a "+" sign/button to increase some number and holding it down to increase more or faster may contradict this tooltip functionality, for non-action areas a push-hold action may not seem intuitive, from a development perspective it could be rather easy although some behaviour contradictions like mentioned may exist, again the development perspective looks robust again here, if you are not sure about some functionality you would hesitate to click a button at all, and surely not twice, especially if you cannot be sure if you can expect this behaviour. The tooltip on the Mint registration screen shown above is well designed. To learn more, see our tips on writing great answers. Add a help icon, when you tap it show a help overlay. This limits the usability of the app, which becomes in some cases pretty mysterious. How to make voltage plus/minus signs bolder? examples. Firstly, you need to use a mouse or other pointing device to use a tooltip which excludes keyboard and touch screen users. Well, the benefit of the tooltip is that it adds an overlying stage of (very minor) information before an action occurs. Expected Behavior When I long-press on the trigger button the tooltip should be shown. Touching a selected object should have different meaning than touching a non-selected object. Sometimes, it's used to provide context sensitive help, or a detailed explanation of a single widget. rev2022.12.11.43106. Given your current design, I would add a prominent label that describes the selected tool (i.e. If making the item on its own more clear is not possible then the next option would be to trigger the tooltip on tap / click. It doesn't look like you have a lot of space, so I imagine you would include labels if you could. Therefore my comment isn't really an answer, just a comment so is probably best left as is. Generally a good UI design (as a lot of other things in life) is one that is effective and efficient over a certain period of usage time. Hover effects don't work on touch devices (or users who browse desktops with keyboards and not mouse. Why would Henry want to close the breach? The touch devices make this paradigm basically impossible. The world today involves so much touching when it comes to electronic devices. :), @aslepiak ah I bet it's because there was a syntax error! By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Does the inverse of an invertible homogeneous element need to be homogeneous? Take tooltips for example, they were traditionally used to display small bits of information on hover. because some other popup comes up, the UI layout changes suddenly, the user did not carefully aim, because this seems no common ground I wouldn't like it because it also may block other functionality otherwise available, building reliable pervasive undo is far harder than tooltips, enough apps need to support it to change the mindset of all users (ha! What's more is that touch interfaces map not very well to today's WIMP interface model. i2c_arm bus initialization and device-tree overlay. Hover effects don't work on touch devices (or users who browse desktops with keyboards and not mouse. This post will show you three ways tooltips can make feature discovery fun and intuitive. Once you clicked a widget, you would see a small tooltip or information balloon. Now back to the limitations and possibilities of a touch interface Perhaps persistent labels giving short descriptions of each more or less "obscure" functionality available on the interface, combined with contextual notification messages when actions are performed -e.g: the user modifies data => notification appears reminding him not to forget to save by using a button that would briefly highlight during this notification. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Ready to optimize your JavaScript with Rust? en.wikipedia.org/wiki/Zooming_user_interface. 'trigger' is not a property that can be globally configured, and neither is 'enable.' The default behavior for other programs is simply shutting off the tooltips on touch devices (eg: https://www.tinymce.com/docs/demo/full-featured/ ). how to regain this communication . Without hover, you need another reserved way to quickly remind or show a user what an icon or button does. Did neanderthals need vitamin C from the diet? First I would suggest to re-think the item that needs this additional explanation and see if you can make it more clear to begin with. On desktop, tooltips are easy to display because the user has a mouse hover and ample screen space. It sounds like you've come up with a solution (i.e. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. Help us identify new roles for community members, Best way to give user information on a layer, Touch Eraser Tool to Remove Specific Paths/Lines, Using "Next" in a flow vs explicitly describing what the next step is. phone touch interface with very limited space? I think available space plays a large part in how you have to do things with a touch interface. the development perspective could be problematic here: after which time is a double-click two single-clicks? using tooltips) and are now trying to shoehorn that solution to fit into the situation. Tooltips appear automatically when the pointer hovers over an object. How can I do this? What's more is that touch interfaces map not very well to today's WIMP interface . To help users in this situation ensure that if you are using an action that is common, dont try to invent a new icon to represent it. As Luke Wroblewski says, Obvious always wins. Looks like OP's question has been answered. How would one disable tooltips in touch devices (tablets/phones)? before the shown.bs.tooltip event occurs). If the help bubble shows, the button's normal event does not fire on touch up (so users looking for help don't end up triggering actions). In a touch interface, I would not put a labeless ambiguous button that needs a tooltip to be understood, but would use it to give context sensitive advanced help and troubleshooting. android: move a view on touch move (ACTION_MOVE). I don't want to add the tooltip to a button/element on touch because, I want the element's action to fire. Tooltips appear above the modal that the button opens. Pause and cancel button next to each other? Are the S&P 500 and Dow Jones Industrial Average securities? Hiding it using CSS and @media queries doesn't work because technically the tooltip is still there, it's just not visible. I love using angular-ui bootstrap, but users on touch devices to click tooltip-enabled buttons twice (once to display the tooltip, next to take action). a large fingertip on a small space), the more well-tested your UI needs to be. Hiding it using CSS and @media queries doesn't work because technically the tooltip is still there, it's just not visible. How to provide tooltip-like hint on a Touch Screen and user to move it to another item (viiew tooltip for other screen elements), Alternatives for preventing Accidental Touch Issues, Drill-down map with touch devices - how to substitute for hover. @dust4ngel Thanks for sharing your solution. 4) if you tap on any other control, it shows the his tooltip and the help mode keeps switched on. Are defenders behind an arrow slit attackable? Asking for help, clarification, or responding to other answers. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. This would work in any case where the item only triggers the tooltip such as the ( I ) or ( ? ) This means you don't have to build a UI which has to be usable with all possible methods of interaction (a problem with plagues Windows currently; I do have a multi-touch laptop but for many many tasks touch just doesn't work) but only with one. Provide a robust onboarding or tutorial flow to teach the user the functionality (if done effectively, they'll remember things once they've been taught), Just leave the supplementary content visible at all times. We do not currently allow content pasted from ChatGPT on Stack Overflow; read our policy here. Where does the idea of selling dragon parts come from? The Tooltip has 12 placement choices. Also dont forget about accessibility where some users would use only the keyboard to navigate around a screen. if most of the time you cut videos and seldomly adjust audio settings, whereas others may have the problem vice versa, of course it would be dependent on the touch hardware capabilities. This allows the user to trigger and read the tooltip with ease. Over a certain period of time means, that it may not be optimal on first usage or, the other way around, after you got to know it and everything in between (e.g. Is there a way to do tooltips on a button in touch devices? That may be not familiar with a lot of things we "freaks" ;-) find trivial. icon to provide additional information about a term or action. What is the difference between px, dip, dp, and sp? confusion between a half wave and a centre tapped full wave rectifier. If we cant come up with something, then its yet another disadvantage of touch interfaces. This begs the question of what the best way to display tooltips on a mobile form is. How does legislative oversight work in Switzerland when there is technically no "opposition" in parliament? +1 Thank you. @Stefano Borini: It's hard to add a button? I could provide a circle with a question mark in it next to the button. Tchalvak's idea of giving all GUI elements a single click common behaviour, and providing a tooltip on double click has its merits, and can even be somewhat discoverable, as many people are used to double clicking on everything they see, regardless of the element. The user can explore the action without invoking it just by hovering the mouse pointer. The underlying problem here is not touch, but state. Jef Raskin: The Humane Interface). You can even add your own custom class to style each tip differently. Why doesn't Stockfish announce when it solved a position as a book draw similar to how it announces a forced mate? Each letter has a tooltip while you drag it, whereas the letter itself is actually activated when you release. Rather its the default control for all major apps. You can also call tooltip by focusing on an element using a keyboard (usually, the tab key). It doesn't have a lot of information about mobile only. The requirement is 'provide hints on screen' so start from there. Is the EU Border Guard Agency able to tell Russian passports issued in Ukraine or Georgia from the legitimate ones? But with undo as the safety net, there can be more "doing", and less "hesitate, worry, find out what will happen before I tap tap". Somewhere a designer, or probably a developer, thought Hmm, most people wont know what this means so we better add some help for them to understand it.. They are often designed with a joystick in mind, which means they have roughly 14 buttons to work with, yet most are taken up by game functions. Why do we use perturbative series if they don't converge? So it seems to me that adding that layer back in via a "double click" to perform the action with a "single click" to display information would be an equivalent idea. You can even control the time for which it shows up and whether to hide when a user clicks anywhere outside the control for which the tooltip exists. They disappear when the mouse is moved or clicked. On a large screen, if I have a button and some additional content on what that button does, I would use a tooltip. Many of them let you hit the select button to get into a tooltip/explanation mode. You describe the point very well. Actually, most of your examples don't actually, "we didn't explore many new ways of interacting with a computer in the past 30 years" -- this is. Not every web site will create them the same way, and as such there's no generic method. In summary ensure that your designs across all devices regardless of touch or no touch do not require the user to have to think too much to complete whatever task they need. If not "click-on-item-shows-tooltip-second-click-performs-action" how about proximity? You could use jQuery UI Tooltip and make sure that the tooltip is closed on any touch in the page as follows: initTooltip = function ($el) { var closeTooltipOnClick = function (e) { // This code if for touch devices only. This is how Google Analytics (SE too) shows its tooltip. But a general-purpose solution for "normal" software and computers is pretty far off at the moment, I think. The strength of traditional tooltips is that they are highly contextualized, and only visible when the user is focused on that particular task. Good question, no answers. If you do this, you may want to consider increasing the focus of steps in your flow (i.e., if filling out a form, only show that form and nothing else). Unfortunately, the best usability for the users is to include text labels (even for non-mobile UIs as well). In RPGs they typically have complex stat screens that are guaranteed to be unknown by the player (often they invent new systems for each game) full of numbers that are important, but players don't know. User Experience Stack Exchange is a question and answer site for user experience researchers and experts. Was the ZX Spectrum used for number crunching? Aids in repositioning precision. It looks like we have none trigger for this purpose. Is it appropriate to ignore emails from a student asking obvious questions? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. but it admittedly introduces the problem of differentiating between, although I would think that typical tooltip-enabled areas are quite different from zoomable areas in general, e.g. On the other hand, they are excellent because they do not slow down the power users. Coming from a world of mouse only interactions to touch leaves us with some baggage to deal with when it comes to the interactions we choose as designers. If he had met some scary fish, he would immediately return to the surface. A very big disappointment for me, since it looks like I will have to add the tooltip-enable or tooltip-trigger attributes to every since use of the tooltip across the site. How would one disable tooltips in touch devices (tablets/phones)? I would use it only to give extended help when you are faced with a small screen, otherwise, make a help area visible at all times on the bottom of the "window" (refferring to any kind of square-shaped-io-interface), that changes its contents to provide a detailes explanation and/or help for the selected widget, as is done in some preferences windows on hover. The user can explore the action without invoking it just by hovering the mouse pointer. But on mobile, it's more of a challenge because screen space is limited and there is no mouse hover. Tooltips provide so little information, generally (pointer vs. hand, text-tool-tip, hover bolding) that I think that you could also just duplicate the tooltip information by paying close attention to user action history. So I passed a dummy event that is called to show tooltips, but it doesn't do anything. CGAC2022 Day 10: Help Santa sort presents! If not long press /tap and hold, what? Thanks, but I didn't really answer your question, I just gave you a different way to think about it. How could my characters be tricked into thinking they are on Mars? To detect if the device is a touch device, I used a user agent string parser like this library to get the device type, and made the assumption that if the device type is mobile or tablet, it's a touch device. Find centralized, trusted content and collaborate around the technologies you use most. Tooltips are used for a button (the outline-button with pen-icon). No need to provide a tooltip because you already have text to tell what a particular control is going to do. User Experience Stack Exchange is a question and answer site for user experience researchers and experts. Key usage scenario here are tool bars. MDB Angular. In fact, tool tips are a solution to a very specific problem: Iconic buttons with no labels, such as seen on toolbars. Examples of frauds discovered because someone tried to mimic a random sequence, Books that explain fundamental chess concepts. How to show original data when using ellipsis? The touch devices make this paradigm basically impossible. Why would Henry want to close the breach? https://angular-ui.github.io/bootstrap/#/triggers. How to make voltage plus/minus signs bolder? I am thinking that tooltips may just not work the wonders on mobile that they do on desktop. I'm not personally a fan of this approach simply because users aren't often aware of the functionality unless they've toyed around with the interface enough to figure it out on their own. Whenever you have labels, use them. Attaches a tooltip handler to an element collection..tooltip('show') Reveals an element's tooltip. As Andreas says, "if you are not sure about some functionality you would hesitate to click a button at all". As said before (and can be read in Alan Cooper's About Face), tool tips are for labeling controls that don't have labels or where space wouldn't suffice to place them. Sorry about that! By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. The tooltips on onscreen keyboards - echo the letter being touched - is evidence enough for me that tooltips are very useful on a touch interface. Books that explain fundamental chess concepts, Central limit theorem replacing radical n with n, Concentration bounds for martingales with adaptive Gaussian steps. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. Returns to the caller before the tooltip has actually been shown (i.e. There's only so much you can add before cluttering the UI. @AParks @aslepiak I guess ; should be omitted: @AParks @shuhei I finally managed to do it as I wanted: It's worth mentioning, that $tooltipProvider changed name to $uibTooltipProvider in the meantime. If it's a form, show supplementary info when the input is in focus. Twitter does the same. Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, I wouldn't say it necessarily "limits the usability" but rather than it, That's the basic idea :-). the concept of using only two fingers is already quite common for zooming and the idea is quite intuitive, e.g. From the design perspective, trying to encompass all actions in a single touch will work only in the simplest cases. Does anyone have another global solution? 3) Use the "question mark" drag & drop paradigm that @voyager suggested. itkaufmann priority asked 11 months ago. Thanks for contributing an answer to Stack Overflow! This is the benefit that you're truly trying to replicate for touch not the tooltips themselves. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Just like mouse-pointer UIs, touch interfaces would also benefit from having a pre-execution idiom to display supplemental information. Making statements based on opinion; back them up with references or personal experience. Just remembered another option I've seen on touch devices the long press to reveal tooltips. 1 I want to provide tooltips for the UI buttons, but obviously a "hoverable" tooltip will not display on a touch device. This could mean that the edit icon you are using which when tapped / clicked triggers the edit event could have text placed next to the icon saying Edit to make it clear. e.g. @voyager: Most touch interfaces have quite little space compared to WIMP. Why does my stock Samsung Galaxy phone/tablet lack some features compared to other Samsung Galaxy models? The text was updated successfully, but these errors were encountered: i've had success here by configuring the tooltipProvider to return nothing when touch features are detected: // configure the tooltipProvider I'm totally new to UX design, but isn't using controls (in this case, long-press gesture) that are not visible bad practice? Brilliant! How are web developers accommodating former onmouseover or tooltip functionality in touch interfaces? Depending on who you ask, they might even tell you that an interface that needs tool tips to be understandable needs to be redesigned, badly (cf. Tooltips are an incredibly useful interface paradigm to know an application. How do I update the GUI from another thread? Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. Not sure if it was just me or something she sent to the whole team. Or dedicate a portion of the screen to that explanation. Even double-tap is difficult so what we really need is some fundamental change in how to design and craft UI specifically for a touch interface. Tap once for tooltip tap second time for action doesn't work. some PDF readers content area is generally visually quite separated from e.g. Do you know if a substitute for the tooltip concept exists for touch devices? For any more useful application, a first touch may change state, and that state can be reflected by changes in an object's image, by tooltops (even transient tooltips that go away after a set time), or by other means. Parallel_ Joined: . just typing the numbers and pushin some "dial" button, not having to navigate through some menus first). To learn more, see our tips on writing great answers. I would like to do the same. Received a 'behavior reminder' from manager. @AParks I'm trying to get your solution to work, unfortunately I'm getting Uncaught Error: [$injector:modulerr] all the time. Since my tooltips are triggered on hover, a user on a touch device must tap once to see the tooltip and then tap again to activate the button. That's the wrong way to do things. Thanks to the community members who pitched in and helped him out. Grimwolf, Feb 16, 2014 #2 How's so? They are the mapping between the visual control and the application specific action associated to that control. PSE Advent Calendar 2022 (Day 11): The other side of Christmas. var tooltipFactory = $tooltipProvider.$get[$tooltipProvider.$get.length - 1]; I've had success implementing this based on this part of the source code: "If the trigger option was passed to the $tooltipProvider.options method, it will use the mapped trigger from triggerMap." As one of my favorite authors says: If you cant make something self-evident, you at least need to make it self-explanatory., Steve Krug, Dont Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition). In fact, tool tips are a solution to a very specific problem: Iconic buttons with no labels, such as seen on toolbars. You signed in with another tab or window. We have phones, tablets, watches, car dashboard screens, refrigerators, ect You name it there is probably a touch friendly screen of some sort associated with it. what is an alternative way to display the same information as a tooltip (in this case, a short description of the buttons "Select", "Move", "Resize" etc.) Help us identify new roles for community members, Rating or Grading on touch devices (smartphones/tablets). But under touch platforms there is no hover state. Now, we can simply use our fingers and interact directly with things on the screen. But even if it's possible to keep the same technical functionality for us programmers to have tooltips, we should be thinking about the intent, what we'll be using it for. this limits the usability of the app, which becomes in some cases pretty mysterious. If you need to provide hints on elements then don't pick the solution first, analyse the situation itself and come up with something that works for that. Concentration bounds for martingales with adaptive Gaussian steps, Better way to check if an element only exists in one array. Tapping on this toggles ALL the tooltips on the page. http://www.cnet.com/news/pinterest-adds-animated-pinning-shortcut-to-ios-app/. https://angular-ui.github.io/bootstrap/#/triggers. Is it possible to hide or delete the new Toolbar in 13.1? top-start top top-end left-start left left-end right-start right right-end bottom-start bottom bottom-end Customization Here are some examples of customizing the component. gui-design mobile touch-screen tooltips Share Improve this question Follow button that was so popular years back, wich once clicked would transform the cursor into a question mark. Basically all touch input is good for is touching something and dragging something. To learn more, see our tips on writing great answers. I want to provide tooltips for the UI buttons, but obviously a "hoverable" tooltip will not display on a touch device. They are the mapping between the visual control and the application specific action associated to that control. Tooltips are generally used for giving a label to textless buttons, but are also a great way of giving more information in the reduced space available in an interface. Depends on what it's for. Unfortunately (here are the impracticalities). What are MVP and MVC and what is the difference? Then hitting tool tipped elements will show you a the extra information for them. due to usability, available overall space etc. Making statements based on opinion; back them up with references or personal experience. Tooltips on diagrams don't work on mobile (touch) devices, nor scrolling the image map. Tooltips in the Era of Touch The world today involves so much "touching" when it comes to electronic devices. Making statements based on opinion; back them up with references or personal experience. an airport terminal screen maybe needs to be more focused on one-time-user "dummies" than a video editing software for professionals like Adobe Premiere). Menus, checkboxes, radio buttons spring to mind. Thats was absolutely horrible, you not only had to learn how to use the functionality but also that you could get help by clicking a cryptic button that changes position depending on app. Thanks for contributing an answer to User Experience Stack Exchange! What are the best practices for tooltips on mobile websites? This is one of the reasons why the Back button is so popular, and Android even made it operating system-wide. making a call with a mobile). I see above this mentioned but another modern use case for this are games. Also users' "burden of learning new controls" is also waived. What happens if you score more than 99 points in volleyball? Does aliquot matter for final concentration? Anyway big thanks to everyone posting in this thread (especially AParks). Connect and share knowledge within a single location that is structured and easy to search. I'm still using bootstrap version 0.12.1, which doesn't have that none option, but I will be sure to update this, once I can upgrade the version. myApp.config(['$tooltipProvider', function ($tooltipProvider) { But I recalled the old ? It only takes a minute to sign up. In conclusion, even if we are able to provide easy to use tooltips, we should be thinking of what would you put in it. It would be really nice, if we had an option to disable popovers on mobile, since: Note to mobile developers: Please note that while popovers may work correctly on mobile devices (including tablets), we have made the decision to not officially support such a use-case because it does not make sense from a UX perspective. So I'd advise you to just think a little different about how you design your UI. Many small icons, closely grouped together are a pain to use with touch input even if you had tool tips, simply because it lacks precision. Hopefully your users would be familiar with this kind of editor UI and would be willing to select all the different available tools to see what the label said (and thus, what the icon meant). @AParks Thanks for your clever idea! (For, http://www.nngroup.com/articles/icon-usability/, http://www.cnet.com/news/pinterest-adds-animated-pinning-shortcut-to-ios-app/. 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