supportAbilsToReplace.Add("lifeMirror"); name = "Counter Throw"; supportAbilsToReplace.Add("counterBreak"); How many items is the player holding with their cursor right now? tooltip = "Heal 20% when hit into critical condition. "; LinkToFuture 3 Nov 22 @ 10:15am effects.Add(new ActorValueEffect("elecAdept", "skill_Wind", -1)); "; You have to go find a trainer in just about every city. ID=Wa_Guard; supportAbilsToReplace.Add("counterThrow"); supportAbilsToReplace.Add("counterPush"); (Usually +5)"; icon = "iconP_Bat_batling"; supportAbilsToReplace.Add("lifeMirror"); name = "Critical Phantom"; Triggers CANNOT use this as their 'triggeredByElement' value. The scheduled post time is 7:15 p.m. EST. reactions.Add(new ElementReaction("ward", "", 1, 1.5f)); All tiles with the player's party in them. icon = "iconP_iK_smolder"; icon = "iconP_Min_battleCaster"; Horizon's Gate Gameplay with Splat! icon = "iconP_Bra_thousandFists"; supportAbilsToReplace.Add("counterThrow"); tooltipIcons = ""; reactions[0].aiRatingMod = -2; "; This is mostly useful if you want to make changes to the overworld, but you can use it on any zone. tooltip = "At the start of your turn, and when you use an ability that moves you, attack adjacent enemies for 15% damage. battlefield battlefield2042 battlefield 2042 pcgamer sloppyspcgaming PC Gaming Master Race pc gaming first person shooter gaming pc Gaming Computer 3440x1440 21:9 gpu benchmark i9 12900k 12900K nvidia . Is the current zone set to "peaceful" mode? [ActionAoE] Does Caster have a curable status effect? Look in. tooltip = "Remote devices only deal 15% damage to you. Does Target have a breakable weapon equipped? supportAbilsToReplace.Add("counterFrenzy"); effects.Add(new ActorValueEffect("sunGate", "light", 1)); //spawns brightOrb on the player reactions.Add(new ElementReaction("immob", "", 0.5f, 1)); "; canBeGivenToAI = false; tooltip = "Your weapon attacks deal +25% damage if you press the 'Use' ( ) button just before damage is dealt. icon = "iconP_Rav_indomitable"; What is the approximate Power Level of the party? supportAbilsToReplace.Add("counterFrenzy"); This guide is not comprehensive, but should explain enough to start making most kinds of content for HG. reactions[0].actorValues.Add("pull"); reactions.Add(new ElementReaction(Element.ranged, "", 1, 1, "counterThrow_act")); Falpa +10 Max MP Ferren +3 Magic Defense +15% Resistance Wilderi effects.Add(new ActorValueEffect("windAdept", "skill_Ice", -1)); fxEvery4Frames.Add("greenTouch_grassdust"); "; 1 + sa:vicious * m:cMorale_Vs_tMorale * 0.08 + sa:valiant * m:frontFacing * 0.15 + sa:saltyDog * t:wet * 0.2 + sa:backstab * m:backFacing * 0.15 + sa:imbueMomentum * 0.03 * m:distance - 0.01 * t:backDefense * m:backFacing + sa:meleeMomentum * m:tDistanceFromCOriginalPos * 0.03 * w:melee + sa:brutalReach * m:distance(2) * 0.12 * w:melee + timedHitCheck:use * 0.01 + sa:sniper * m:sniperBonus, sa:giantKiller * t:HPMax * 0.03 * w:melee, dMaxNeg1:swordDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:rapierDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:daggerDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:daggerDmg0_offhand * d:physDefPercent * d:supportAbilWpnDmgMult, dMaxNeg1:fistDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:fistDmg0_offhand * d:physDefPercent * d:supportAbilWpnDmgMult, dMaxNeg1:axeDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:hammerDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:flailDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:whipDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:spearDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:bowDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:aimDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:shieldDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:cannonDmg0(x) * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:cannonDmg_crewHP0(x) * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:cannonDmg_grape_crewHP0(x) * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, dMaxNeg1:dartDmg0 * d:physDefPercent * d:supportAbilWpnDmgMult - d:supportAbilWpnDmgMod, -5 - c:PhysAtk - c:skill_Aim + t:PhysDef - sa:toolTalent * 9, -w:Power - c:PhysAtk - c:skill_Sword + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Dagger + t:PhysDef, -w2:Power - c:PhysAtk - c:skill_Dagger + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Fist + t:PhysDef, -w2:Power - c:PhysAtk - c:skill_Fist + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Axe + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Hammer + t:PhysDef * 0.5, -w:Power - c:PhysAtk - c:skill_Flail + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Flail + t:PhysDef * 1.2, -w:Power - c:PhysAtk - c:skill_Spear + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Bow + t:PhysDef, -w:Power - c:PhysAtk - c:skill_Aim + t:PhysDef, -w:Power - c:PhysAtk * 0.5 - c:skill_Shield * 0.5 + t:PhysDef, -x * m:cCrewLow - c:PhysAtk - m:cCrewNumMax(8) - m:cCrewMorale * 2.25 + t:PhysDef + m:distance, -x * m:cCrewLow - c:PhysAtk - m:cCrewMorale * 3 - m:tCrewNum * 0.2 * x - m:cCrewNumMax(8) + t:PhysDef + m:distance, -x * 5 * m:cCrewLow - c:PhysAtk - m:cCrewMorale * 4 - m:tCrewNum * 0.2 * x - m:cCrewNumMax(8) + t:PhysDef + m:distance * 5, 100 * c:Acc - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, 100 * c:Acc - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod + d:supportAbilWpnAccMod, m:dark * 25 * dMin0:darkAccPenaltyApplies, c:Acc * 1 * c:skill_Sword + d:physicalAccWpn, c:Acc * 1 * c:skill_Sword + d:physicalAccWpn, c:Acc * 2 * c:skill_Sword + d:physicalAccWpn + 5, c:Acc * 2 * c:skill_Dagger + d:physicalAccWpn + 10, c:Acc * 2.5 * c:skill_Fist + d:physicalAccWpn, c:Acc * 1 * c:skill_Axe + d:physicalAccWpn - 4, c:Acc * 1 * c:skill_Hammer + d:physicalAccWpn - 15, c:Acc * 1 * c:skill_Flail + d:physicalAccWpn, c:Acc * 1 * c:skill_Flail + d:physicalAccWpn + 3, c:Acc * 1 * c:skill_Spear + d:physicalAccWpn, c:Acc * 1 * c:skill_Bow + d:physicalAccWpn, c:Acc * 1 * c:skill_Aim + d:physicalAccWpn, c:Acc * 1 * c:skill_Shield + d:physicalAccWpn - 5, dMax0:magicDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:fireDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:iceDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:elecDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:windDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:lifeDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:ruinDmg0(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk - x - c:skill_Ice - m:isItThisDayOfWeek(1) + t:skill_Ice + t:MagDef, -c:MagAtk - x - c:skill_Elec - m:isItThisDayOfWeek(2) + t:skill_Elec + t:MagDef, -c:MagAtk - x - c:skill_Wind - m:isItThisDayOfWeek(3) + t:skill_Wind + t:MagDef, -c:MagAtk - x - c:skill_Life - m:isItThisDayOfWeek(4) + t:skill_Life + t:MagDef, -c:MagAtk - x - c:skill_Ruin - m:isItThisDayOfWeek(5) + t:skill_Ruin + t:MagDef, dMax0:fireDmg0PlusRank(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk - x - c:skill_Fire - c:rank - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef, dMax0:fireDmg20Scale0PlusRank(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk * 1.2 - x - c:skill_Fire * 1.2 - c:rank - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef, c:MagAtk * 1.2 + x + c:skill_Fire * 1.2 - 1, c:MagAtk * 1.2 + x + c:skill_Ice * 1.2 - 1, c:MagAtk * 1.2 + x + c:skill_Elec * 1.2 - 1, c:MagAtk * 1.2 + x + c:skill_Wind * 1.2 - 1, c:MagAtk * 1.2 + x + c:skill_Life * 1.2 - 1, c:MagAtk * 1.2 + x + c:skill_Ruin * 1.2 - 1, c:MagAtk * 0.8 + x + c:skill_Fire * 0.8 - 1, c:MagAtk * 0.8 + x + c:skill_Ice * 0.8 - 1, c:MagAtk * 0.8 + x + c:skill_Elec * 0.8 - 1, c:MagAtk * 0.8 + x + c:skill_Wind * 0.8 - 1, c:MagAtk * 0.8 + x + c:skill_Life * 0.8 - 1, c:MagAtk * 0.8 + x + c:skill_Ruin * 0.8 - 1, dMax0:magicDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:fireDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:iceDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:elecDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:windDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:lifeDmg0HalfDef(x) * d:supportAbilMagDmgMult, dMax0:ruinDmg0HalfDef(x) * d:supportAbilMagDmgMult, -c:MagAtk - x - c:skill_Fire - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef * 0.5, -c:MagAtk - x - c:skill_Ice - m:isItThisDayOfWeek(1) + t:skill_Ice + t:MagDef * 0.5, -c:MagAtk - x - c:skill_Elec - m:isItThisDayOfWeek(2) + t:skill_Elec + t:MagDef * 0.5, -c:MagAtk - x - c:skill_Wind - m:isItThisDayOfWeek(3) + t:skill_Wind + t:MagDef * 0.5, -c:MagAtk - x - c:skill_Life - m:isItThisDayOfWeek(4) + t:skill_Life + t:MagDef * 0.5, -c:MagAtk - x - c:skill_Ruin - m:isItThisDayOfWeek(5) + t:skill_Ruin + t:MagDef * 0.5, dMax0:magicDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:fireDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:iceDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:elecDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:windDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:lifeDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:ruinDmgWpnPower0(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk - w:Power - x - c:skill_Fire - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef, -c:MagAtk - w:Power - x - c:skill_Ice - m:isItThisDayOfWeek(1) + t:skill_Ice + t:MagDef, -c:MagAtk - w:Power - x - c:skill_Elec - m:isItThisDayOfWeek(2) + t:skill_Elec + t:MagDef, -c:MagAtk - w:Power - x - c:skill_Wind - m:isItThisDayOfWeek(3) + t:skill_Wind + t:MagDef, -c:MagAtk - w:Power - x - c:skill_Life - m:isItThisDayOfWeek(4) + t:skill_Life + t:MagDef, -c:MagAtk - w:Power - x - c:skill_Ruin - m:isItThisDayOfWeek(5) + t:skill_Ruin + t:MagDef, dMax0:magicDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:fireDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:iceDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:elecDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:windDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:lifeDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:ruinDmg20Scale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk * 1.2 - x - c:skill_Fire * 1.2 - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef, -c:MagAtk * 1.2 - x - c:skill_Ice * 1.2 - m:isItThisDayOfWeek(1) + t:skill_Ice + t:MagDef, -c:MagAtk * 1.2 - x - c:skill_Elec * 1.2 - m:isItThisDayOfWeek(2) + t:skill_Elec + t:MagDef, -c:MagAtk * 1.2 - x - c:skill_Wind * 1.2 - m:isItThisDayOfWeek(3) + t:skill_Wind + t:MagDef, -c:MagAtk * 1.2 - x - c:skill_Life * 1.2 - m:isItThisDayOfWeek(4) + t:skill_Life + t:MagDef, -c:MagAtk * 1.2 - x - c:skill_Ruin * 1.2 - m:isItThisDayOfWeek(5) + t:skill_Ruin + t:MagDef, dMax0:magicDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:fireDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:iceDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:elecDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:windDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:lifeDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, dMax0:ruinDmg20LessScale0(x) * d:magDefPercent * d:supportAbilMagDmgMult, -c:MagAtk * 0.8 - x - c:skill_Fire * 0.8 - m:isItThisDayOfWeek(0) + t:skill_Fire + t:MagDef, -c:MagAtk * 0.8 - x - c:skill_Ice * 0.8 - m:isItThisDayOfWeek(1) + t:skill_Ice + t:MagDef, -c:MagAtk * 0.8 - x - c:skill_Elec * 0.8 - m:isItThisDayOfWeek(2) + t:skill_Elec + t:MagDef, -c:MagAtk * 0.8 - x - c:skill_Wind * 0.8 - m:isItThisDayOfWeek(3) + t:skill_Wind + t:MagDef, -c:MagAtk * 0.8 - x - c:skill_Life * 0.8 - m:isItThisDayOfWeek(4) + t:skill_Life + t:MagDef, -c:MagAtk * 0.8 - x - c:skill_Ruin * 0.8 - m:isItThisDayOfWeek(5) + t:skill_Ruin + t:MagDef, c:MagAtk * x + c:skill_Fire * x * 2 + m:isItThisDayOfWeek(0)*x - t:skill_Fire - t:MagDef, c:MagAtk * x + c:skill_Ice * x * 2 + m:isItThisDayOfWeek(1)*x - t:skill_Ice - t:MagDef, c:MagAtk * x + c:skill_Elec * x * 2 + m:isItThisDayOfWeek(2)*x - t:skill_Elec - t:MagDef, c:MagAtk * x + c:skill_Wind * x * 2 + m:isItThisDayOfWeek(3)*x - t:skill_Wind - t:MagDef, c:MagAtk * x + c:skill_Life * x * 2 + m:isItThisDayOfWeek(4)*x - t:skill_Life - t:MagDef, c:MagAtk * x + c:skill_Ruin * x * 2 + m:isItThisDayOfWeek(5)*x - t:skill_Ruin - t:MagDef, c:Acc * 97 + c:MagAtk - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, t:MagEva - t:MagEva * t:itchy * sa:soulpierce, c:Acc * 99 + c:skill_Fire - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, c:Acc * 99 + c:skill_Ice - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, c:Acc * 99 + c:skill_Elec - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, c:Acc * 99 + c:skill_Wind - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, c:Acc * 99 + c:skill_Life - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, c:Acc * 99 + c:skill_Ruin - d:tMagicEva - t:PhysEva * m:evaFacing - d:darkAccPenalty - m:evaFacingMod, dMin0:breakableArmsShatterBonus + dMin0:breakableArmorShatterBonus, c:recentlyBlocked * c:recentlyBlocked * 0.5 - 3, 1 + 3 * actorWithDialogNodeID:sport_training, gPlusLocIDTimeSince:gpCollect_ * d:gpCollectFromPortPerTime / 24, 1 + actorWithDialogNodeID:questgiver * d:baseGPPerVendor + getVendorTotalXP:questgiver * d:gpPerXP + actorWithDialogNodeID:sport_merchant_smithy * d:baseGPPerVendor + getVendorTotalXP:sport_merchant_smithy * d:gpPerXP +actorWithDialogNodeID:cafe * d:baseGPPerVendor + getVendorTotalXP:cafe * d:gpPerXP + actorWithDialogNodeID:shipwright * d:baseGPPerVendor + getVendorTotalXP:shipwright * d:gpPerXP + actorWithDialogNodeID:merchant_items * d:baseGPPerVendor + getVendorTotalXP:merchant_items * d:gpPerXP + actorWithDialogNodeID:harbor * d:baseGPPerVendor + getVendorTotalXP:harbor * d:gpPerXP + actorWithDialogNodeID:sport_museum * d:museumGPPerDay + getVendorTotalXP:sport_museum * d:gpPerXP+ actorWithDialogNodeID:sport_training * d:baseGPPerVendor + getVendorTotalXP:sport_training * d:gpPerXP. Game hours since global var last assigned tooltip = "Melee weapon attacks also inflict 3% of the target's Max HP damage. when someone moves adjacent to an object. icon = "iconP_enemy_look"; XPCostUnlock = 750; Left click an item to create 1, or right-click to create a stack of 9. icon = "iconP_De_sacrifice"; Recent Reviews: Very Positive (18) All Reviews: Overwhelmingly Positive (642) Left-click or right-click to assign a TerrainType to that type of click. reactions[0].actorValues.Add("regen"); reactions.Add(new ElementReaction(Element.physical, "", 1, 1, "escapeGate_act")); What is the combined discovery value of every item in the zone atop 'sport_building_museum_tile' items? "; "; reactions[0].element.Add(Element.magic); )"; XPCostUnlock = 750; name = "Alertness"; effects.Add(new ActorValueEffect("windAdept", "skill_Elec", -1)); Is Target in critical condition (<25% HP)? XPCostUnlock = 350; name = "Iron Hands"; Theres even an AI difficulty setting (though it does increase turn length so might not be recommended on a slow PC). "; supportAbilsToReplace.Add("quickHands"); name = "Green Touch"; tooltip = "Wet status lasts half as long on you, and your weapon attacks do 20% more damage to Wet targets. reactions.Add(new ElementReaction(Element.burnStatus, "", 0.5f)); name = "Purifire"; canBeGivenToAI = false; name = "Ice Adept"; tooltip = "Draw power from bones within 2 tiles at the start of your turn. applied to an item when it is equipped on an actor, called when the item that possesses this rxn element is successfully combined, called on an item after its action has been used (Ex: crossbow reacts after it is fired), called on an item when its timer has run out (timers are initiated by items with timer special properties). "; (example: "mergeWith=eral;"). supportAbilsToReplace.Add("lifeMirror"); name = "Quick Hands"; In spite of being a pixel-based game, the lighting effects are pretty impressive. How many allies are within X tiles of Caster? icon = "iconP_Ga_gateHand"; icon = "iconP_Kra_giantKiller"; Is there an Actor in front of the Target (relative to Caster)? supportAbilsToReplace.Add("lifeMirror"); name = "Bone Hoard"; Left-click the arrows to select from options available to the player. "; "; reactions.Add(new ElementReaction("fireWpn", "", 1, 1, "siphonEnchant_fire_act")); icon = "iconP_Sch_teacher"; )"; Race 1: 1 American Roma Race 2: 2 Go for the Kill Race 3: 7 My Coralena Race 4: 1 Thief of Hearts. The first game is more story focused and a tighter experience. Is the player's favor with the Target's faction above x? [ItemType] ID Name % Created; 18397: Rad Codex Tactics Bundle-10% No 22 December 2020 - 18:46:05 UTC: 21945: The following 4 races are part of today's Parx Pick 4 Race 5: 2 Get the W Race 6: 8 Lease Race 7: 2 Nurturing Race 8: 3 Skyhook. XPCostUnlock = 600; name = "Imbue Augments"; reactions[0].actorValues.Add("push_safe"); All rights reserved. All tiles with Actors that aren't incapped. icon = "iconP_Wb_counterWarp"; when someone jumps into OR out of a tile. I would ask if it's worth it to wait until it goes on sale, but it hasn't gone on sale in over a year I think (unless you're counting the bundles it's part of as a sale). What is the total $ value of Target's inventory? tooltip = "Teleport behind and then attack anyone who hits you with a melee weapon. tooltip = "When you have exactly 1 MP, your MP instantly refills. Accounts for moveCost of items/terrain. Most buttons are self-explanatory if you hover them and read the tooltip. reactions.Add(new ElementReaction(Element.smash, "", 1, 1, "brittleArmor_act")); Horizon's Gate is a Tactical RPG made by Rad Codex and released in 9 March 2020. reactions.Add(new ElementReaction(Element.weaponBuff, "", 1, 1, "activeArms_act")); effects.Add(new ActorValueEffect("heavyBandolier", "moveDistance", -1)); supportAbilsToReplace.Add("counterPush"); XPCostUnlock = 175; name = "Counter"; Returns a random number between 0 and X, with seed based on the Target's ID. "; reactions.Add(new ElementReaction(Element.timerUp, "", 1, 1, "sogbog_drool_act")); "; Rating: 2.0/5. "; This item will only be visible to you, admins, and anyone marked as a creator. canBeGivenToAI = false; name = "Long Shot"; Does Target have anything Mug can disarm? There are four races unlocked by beating the game. XPCostUnlock = 150; name = "Timed Hits"; Left click a trigger box to edit its trigger. )"; Here is a complete list of all Elements as of v1.1.1, some with notes on their function. Is the current Location's Y position on the overworld < X? reactions.Add(new ElementReaction(Element.magic, "", 1, 1, "lifeMirror_act")); reactions[0].element.Add(Element.physical); "; "; +2 phys def, +2 magic def, immune to Itchy and Wet, 30% weakness to lightning. The third game, Horizon's Gate, offers massive expansion and a huge world to explore. icon = "iconP_Ba_geomancy"; canBeGivenToAI = false; name = "Warplash"; tooltip = "Trigger Stones and similar weapons have triple their normal range and their effects are 15% stronger. Bundles that include this app. reactions.Add(new ElementReaction("windWpn", "", 1, 1, "siphonEnchant_wind_act")); icon = "iconP_Sp_imbueMomentum"; effects.Add(new ActorValueEffect("fragileEdge", "PhysEva", -5)); 66. r/baldursgate. Swaps Caster and Target for calculations. It makes this game go from great to amazing! Edit your mod's description, images, and so on, then set its Visiblity to Public when you're ready. Horizon's Gate player counter. icon = "iconP_De_absorbAura"; tooltip = "Use Gates to jump over obstacles, granting +2 Jump. XPCostUnlock = 250; name = "Critical Mobility"; XPCostUnlock = 350; "; tooltip = "Your projectile weapon attacks Activate adjacent devices. reactions[0].element.Add(Element.magic); "; supportAbilsToReplace.Add("lifeMirror"); name = "Essence Flow"; supportAbilsToReplace.Add("lifeMirror"); tooltip = "Create a clone of pure magic when hit into critical condition. tooltip = "Bare handed punches deal1 + half your skill extra damage. tooltipIcons = ""; "; How much free cargo space does the player have? tooltip = "When pushed, pulled, or you use an ability that moves you, leave behind a Static Field. reactions[0].element.Add(Element.magic); reactions[0].actorValues.Add("HP"); Can the current Location change faction via investment? When you look inside, you can see it's just a very badly scanned copy of the book that starts somewhere around the 23% mark of the official novel. magnitude=2; XPCostUnlock = 100; Additionally, will it run on a potato PC? 0)) + New Super Mario Bros Want to join Mario, the most famous character of all time, in a multitude of platform games, racing, RPG, sports and more? "; rankUpTooltip=Each rank increases duration by 20. Gemstones. reactions.Add(new ElementReaction(Element.weaponBuff, "", 1, 1, "stunningBlow_act")); reactions.Add(new ElementReaction(Element.timerUp, "", 1, 1, "sacrifice_act")); XPCostUnlock = 650; Create your crew from 8 playable races, unlock 34 classes, learn & upgrade 150+ abilities, and equip your choice of 100+ passive abilities Build a devastating combat fleet of Ice Reavers and Sea Serpents - or sail past trouble with a small but swift fleet Serve under one of three factions, amass wealth as a trader, or become a reviled pirate "; The third game, Horizon's Gate, offers massive expansion and a huge world to explore. Right-click the arrows to select from all options. called when you step on a secret staircase. -w:Power - c:PhysAtk - c:skill_Sword + t:PhysDef Right-click adds them to your party. reactions.Add(new ElementReaction(Element.any, "", 0, 0)); Combat in Horizon's Gate is turn-based and takes place on a grid directly on the map. icon = "iconP_Gu_blockade"; adds the action when a weapon attack is used, caster reacts with this when weaponBuffs are applied, called on the start of combat (used with Support Abilities/actorType rxns, and with triggers), called on the end of combat (used with Support Abilities/actorType rxns), called on losing a combat (used with triggers), called on winning a combat (used with triggers), for items; called when the tile beneath the item changes ID, called when an item on that tile reacts via timerUp, so that any "X" items are cleaned up, called when an actor is the caster in executeAction() on their turn or with a charged/casted ability, called when an actor takes no action on its turn, called when an actor takes no movement on its turn, applied to an actor when it uses an ability that moves (or should move) it, applied by certain actions that don't normally proc weaponBuffs, but should cause passives like Man of War to trigger, called when time advances to day OR a zone is entered during day, called when time advances to night OR a zone is entered during night, called on a new day or when you re-enter a zone you haven't been to for a day. supportAbilsToReplace.Add("counterPush"); harmful=false; tooltip = "Reduce Time to Act by 1. "; The Zone's ID can be edited in the text field at the top. reactions.Add(new ElementReaction(Element.melee, "", 1, 1, "counterBreak_act")); "; tooltipIcons = "5"; No Deposit Required! Need some addicting(in a good way) mobile games. effects.Add(new ActorValueEffect("timedHits", "timedHitPowerMult", 25)); XPCostUnlock = 350; name = "Imbue Momentum"; reactions[0].aiRatingMod = -1; This is a list of all hardcoded formulas used by Actions, AvAffecters, and many other things as of v1.4.5. "; "; "; tooltip = "Disable and Immobilize effects last half as long on you. Games under 2gb that I can have endless fun with Best Game Right Now Where You Can Be a Necromancer. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Let's Play Horizon's Gate and check out a game where you'll sail the open seas in search of treasure, revenge, and fat piles of experience!Download Horizon's Gate : https://store.steampowered.com/app/1224290/Horizons_Gate/-----------------------------------------------------------------------------------------------------------Nerd Castle on Twitch: https://www.twitch.tv/splattercatgamingTwitter : https://twitter.com/SplattrCatGamesDiscord : https://discord.gg/CPrgbjTSupport The Nerd Castle on Patreon : www.patreon.com/splattercatSteam Curator : http://steamcommunity.com/groups/Splattercat#curation----------------------------------------------------------------------------------------------------------- 4, , , . "; Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2066008133, http://steamcommunity.com/sharedfiles/filedetails/?id=2127597667, allows you to bring up the console with just "~", allows you to hold right-click on character stats, then mousewheel to alter them, causes the B key to toggle Build mode at any time, allows certain other commands in build mode, enables a warning system for common typos in mod files. reactions[0].aiRatingMod = -2; The subtle design of the Concept-7 spoiler enhances the natural curves of the FD RX7 and provides a shapely finish to the rear end. Enter build mode with the console command '. Pretty much the only Tactics combat I've enjoyed more is Troubleshooter but that is /much less/ FFT inspired. All tiles with Actors that aren't in the player's party. cloneFrom=oneTile; tooltip = "Start combat with a morale boost for 70. tooltip = "Shoot anyone who hits you with a ranged weapon.(Can't use with other ranged counters. Each tag should be separated by commas. "; chance=100; "; supportAbilsToReplace.Add("counter"); fxEvery4Frames.Add("ruinAura"); name = "Sacrifice"; Does the player have any duplicate cannons equipped in their fleet? )"; tooltipIcons = ""; Horse Racing. There's a high chance this might fix itself in time. tooltip = "Gain +2 skill with at the cost of -1 . supportAbilsToReplace.Add("lifeMirror"); name = "Brittle Stone"; Deals half damage.(Can't use with other melee counters. tooltipTopRight = ""; reactions.Add(new ElementReaction("morale", "", 0, 1)); How many allies are within X tiles of Target? reactions.Add(new ElementReaction(Element.combatStart, "", 0, 0, "reckless_act")); "; How many allies besides the Caster are within X tiles of Target? Please feel free to make your own guides with more thorough detail! The top results based on the latest update are Tenderfoot Tactics [Score: 42.1], fteam [Score: 41.2] and Pathway [Score: 41.2]. Did most recent (time-wise, not Action-wise) AvAffecter hit? However, there are usually new game trailers and reveals sprinkled in for the thousands of fans that tune in from home, making it a must-watch event whether you care about the prizes or not. fxEvery4Frames.Add("tempestAura"); name = "Slow Start"; Range is determined by your skill with Destroy. tooltip = "At the start of your turn, all enemies take 1 damage.Can't break 'Negate'. supportAbilsToReplace.Add("counterPush"); tooltipTopRight=; reactions.Add(new ElementReaction("HP", "", 1, 1, "counterLookAway_turtle_act")); reactions.Add(new ElementReaction(Element.timerUp, "", 1, 1, "setaeAura_act")); Is more than one actor in the Target's tile? "; Characters can cast protection and enhancement spells before combat and can also initiate combat by attacking with a long range . Free Parx Horse Racing Picks for Tuesday, July 26th, 2022: Post Time: 12:55 ET. XPCostUnlock = 350; supportAbilsToReplace.Add("counterWarp"); supportAbilsToReplace.Add("counterFrenzy"); How much food does the player consume per day? While Blinded, gain +6 . icon = "iconP_Ele_stoneSavant"; and thanks for the guide. Tried Baldur's Gate Dark Alliance (the old one) worked flawlessly. Gets 90% of the Target's current HP, or 0 if the target has <2 HP. tooltip = "At the start of your turn, adjacent enemies take 5 or more damage. icon = "iconP_Sto_suppressiveFire"; The developer has written that Horizon's Gate has more hand-made content than Voidspire Tactics, but since it's spread out across the whole world and needs to be found by hugging every coast, it feels like you're not finding that much of it. tooltip = "When enchanted, you gain +4 to the relevant skill instead. tooltip = "Gain a morale boost for 50 when an enemy gets KO'd during your turn. "; icon = "iconP_Shi_distractingAura"; XPCostUnlock = 250; tooltip = "Gain +35% while casting a spell or charging an ability. tooltip = "Gain +2 for 35 when hit into critical condition (25% HP or less). XPCostUnlock = 200; # of currently selected target tiles. But Horizon's Gate has just so much distance in between meaningful content it's proving really tough for me to stick with. reactions.Add(new ElementReaction(Element.timerUp, "", 1, 1, "windAura_act")); "; [AvAffecter] actorValue=guard; tooltip = "Push anyone who hits you with a melee weapon.Pushes 3 tiles.(Can't use with other melee counters. reactions[0].actorValues.Add("charging"); tooltip = "When you reload or attack with a melee weapon, reload the weapon in your other hand. [AvAffecterAoE] Is the player's favor with their chosen faction below X? Is gVar unassigned or > this long since assigned? tooltip = "Melee weapon attacks deal 20% damage to adjacent enemies. tooltip = "At the start of combat, gain a bonus equal to your lowest skill for 300. effects.Add(new ActorValueEffect("artillery", "skill_Aim", 2)); I'll be honest Horizon's Gate looks like a cross between FFT and Assassin's Creed IV: Black Flag, which is one of the AC games I really like, so I really want to get it. XPCostUnlock = 175; XPCostUnlock = 450; name = "Counter Vomit"; If not, is that a feature that you would consider adding? supportAbilsToReplace.Add("defenseGambit"); name = "Defense Gambit"; icon = "iconP_Shi_adaptability"; While invisible, enemies ignore you and your attacks are more accurate. Deals half damage.(Can't use with other melee counters. canBeGivenToAI = false; name = "Spiral Current"; icon = "iconP_Wb_gateLeap"; Horizon's Gate Steam charts. "; tooltip = "At the start of your turn, adjacent enemies take 2 damage and become Itchy. icon = "iconP_Sc_quickHands"; Current Prices Historical Low Official Stores:$19.99Best deal reactions[0].aiRatingMod = 0; supportAbilsToReplace.Add("counterFrenzy"); tooltip = "When you fire a projectile, allies adjacent to the target recover 3. XPCostUnlock = 650; name = "Counter Warp"; Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. XPCostUnlock = 80; name = "Spore Field"; tooltipIcons = ""; What is the approximate Power Level of all enemies in the entire zone? ID=Wa_Guard; tooltip = "Recover 50% when hit into critical condition. How much does the player need to reach the next royal rank? icon = "iconP_enemy_slowStart"; reactions[3].aiRatingMod = -1; Triggers CANNOT use this as their 'triggeredByElement' value. "; XPCostUnlock = 600; How much crew is aboard boat in player fleet slot x. tooltip = "When you take magic damage, your Resistance doubles until your next turn. tooltip = "Gain for 25 from bones within 2 tiles at the start of your turn. Some important ones: Add three new properties under [ZoneMerge]: "mergeWith", which specifies the ID of the zone to merge onto. tooltip = "If your offhand is a fist weapon, make an extra punch with it for 50% damage when attacking. XPCostUnlock = 550; name = "Brutal Reach"; Applied to Actors when the item is equipped. reactions.Add(new ElementReaction(Element.usedMeleeWeaponAtk, "", 1, 1, "augmentCharger_act")); Max range is based on your skill with Hurl Weapon.(Can't use with other ranged counters. icon = "iconP_Kra_brutalReach"; tooltip = "Attempt to break any melee weapon that hits you. Horizon's Gate Gameplay with Splat! supportAbilsToReplace.Add("lifeMirror"); //for use with monsters that have ranged weapons as their unarmed strike tooltip = "At the start of your turn, adjacent enemies are pushed away. reactions.Add(new ElementReaction(Element.combatStart, "", 0, 0, "elementMaster_act")); XPCostUnlock = 475; reactions[1].actorValues.Add("pull"); Is the player's favor with the Target's faction below x? XPCostUnlock = 325; name = "Wind Aura"; "; "; cloneFrom=armor_iron; reactions[0].actorValues.Add("HP"); How many enemies are within 1 tile of Caster? icon = "iconP_En_counterEnchant"; duration=30; XPCostUnlock = 250; name = "Cheerful"; reactions[0].aiRatingMod = 0; Horizon Chase 2. icon = "iconP_Un_absorbMagic"; I put this game on my Steam wishlist a while back and can't stop thinking about it. icon = "iconP_Mec_essenceConverter"; supportAbilsToReplace.Add("counterShot"); Is there an unoccupiable tile between the Caster and Target? "; tooltip = "Ranged attacks do half damage to you. Is the player in the overworld right now? All trademarks are property of their respective owners in the US and other countries. reactions[0].actorValues.Add("rotate"); "; reactions[0].element.Add(Element.magic); tooltip = "Start combat with full HP and dispel all status effects on the field. Are both Target and Caster player-controllable or both uncontrollable? canBeGivenToAI = false; name = "Augment Charger"; XPCostUnlock = 80; How many enemies are within X tiles of Caster? [AvAffecter] tooltipIcons = "Only"; "; icon = "iconP_Gu_bulwark"; duration=60 + 20 * c:rank; name = "Salty Dog"; tooltip = "A gate to the bright sky creates perpetual light for you. zoneThisLocationIsIn=eral; You can also apply the contents of a Zone directly onto another Zone. tooltip = "Gain 'Aegis' at the start of combat for
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